aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa ab aa ab ab ac ab ac ab ac ab ac ad ac ad ac ab ac ab ac ab ae ab aa aa
aa ab aa ad af ag ah ag ah ag ah ag ai ab aj ab ak ag ah ag ah al ad ac ad aa
aa aa ab ad am ah ah ah an ah ah ah ah al ab ae ab ao ap ah ah ai ab aj ad aa
aa aa aa ad am ah ah ah ah ah ah ah ah ah al ab af ah ah aq ah ah ar ab ad aa
aa aa ab ad am ah ah ah ah ah ah ah ah ah ah ag ah ah ah ah ah ai ab ac ad aa
aa aa aa ad ao ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah as ai ad aa
aa aa ab ad am ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah at au av aw aw
aa ab aa ad am ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ai aa ad aa
aa aa aa ab am ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah al ad aa
aa ae ad af ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ai ad aa
aa aa ax ao ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah av ai ad aa
aa ay az ah ah ah ah ah ah ah ah ah ah aA ah aA av ah ah ah ah ai ab aj ad aa
aa ab ak ah ah ah ah ah ah ah ah ah ai ab aj ab ad ao ah ah ah ah ar ab ad aa
aa ac ad ao ah ah ah ah ah ah ah ah ah al ad ac ad am ah ah ah ai ab ae ab aa
aa aB ab am ah ah ah ah ah ah ah ah ah ai ab aB ab am ah ah ah ah ar ab aa aa
aa am ag ah aC aD aE ah ah ah ah ah ah ah ag ah ag ah ah ah ah aF ab aa ab aa
aa am ah ah ah aG aH ah ah ah ah ah ah ah ah ah ah ah aI ah ai ab ae ab aa aa
aa am ah ah aJ aK ah ah ah av ah av ah aA ah ah ah ah ah ah ah al ad aa aa aa
aa am ah ah ah ah ah ah aL ab aj ab aj ab am ah ah ah aA ah aA aL ab aa aa aa
aa ak ah aA ah aA ah aF ab aa ab aa ab ay ah ah ah ai ab aj ab aa aa aa ab aa
aa ab aB ab aB ab aj ab aa ab aa ab aa ab ak ah aA ah ar aa aa ab aa aa aa aa
aa af aM ag ah al ab aa aa aa ab aa ae aa ab aj ab aj aa aa aa aa aa aa ad aa
aa ak aN aA aO aA ar ad aa ab aa ab aa ab aa ab aa ab aa ab ae ab aa ab ad aa
aa ab aj ab aj ab aa ab ad ae ab ae ab ae ab aa ab ae ab ae ab aa ab aa ab aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa

:def
monster = Ant
monster = Spider
:a
pix("hills/hills_n4.png")
walk(0)
:aa
pix("hills/hills_n4.png")
walk(0)
:ab
pix("hills/hills_center.png")
walk(0)
:ac
pix("hills/hills_s2.png")
walk(0)
:ad
pix("hills/hills_n_center.png")
walk(0)
:ae
pix("hills/hills_n4_double.png")
walk(0)
:af
pix("hills/hills_e2.png")
walk(0)
:ag
pix("hills/hills_s.png")
walk(1)
:ah
pix("grass.png")
walk(1)
:ai
pix("hills/hills_w.png")
walk(0)
:aj
pix("hills/hills_n3.png")
walk(0)
:ak
pix("hills/hills_n2_w.png")
walk(0)
:al
pix("hills/hills_w2.png")
walk(0)
:am
pix("hills/hills_e.png")
walk(0)
:an
pix("house.png")
walk(0)
Action
if(var("have_attacked_house"), "=" 1)
	end()
endif
if(question("You see a house, with a large snake sunning itself in front. A farmer yells curses at the snake from a window. Attack?"), "=", 1)
	if(attack("snake"), "=", 1)
		info("With the snake dead, the farmer thanks you,")
		info("hands you a pile of gold coins, then runs to the safety of the town.")
		info("Taken: 50 gold.")
		give("gold", 50)
		set("have_attacked_house", "=", 1)
	endif
endif
:ao
pix("hills/hills_e_double.png")
walk(0)
:ap
pix("grass.png")
walk(1)
if(var("light_healing_potion_level1.txt_0"), "=", 0)
	addpix("items/light_healing_potion.png")
endif
Action
#testing
if(var("light_healing_potion_level1.txt_0"), "=", 0)
	if(find("light healing potion", "a"), "=", 1)
		set("light_healing_potion_level1.txt_0", "=", 1)
	else
		end()
	endif
endif
delpix("items/light_healing_potion.png")
:aq
pix("large_shrub.png")
walk(0)
:ar
pix("hills/hills_n3_e.png")
walk(0)
:as
pix("hills/hills_s.png")
walk(1)
Action
set("town_enter_from", "=", 1)
:at
pix("grass.png")
walk(1)
Action
set("town_enter_from", "=", 0)
:au
pix("town.png")
walk(1)
Action
if(var("town_enter_from"), "=", 1)
	move("town.txt", 11, 1)
	hero("hero_s")
else
	move("town.txt", 1, 9)
	hero("hero_e")
endif
:av
pix("hills/hills_n_double.png")
walk(0)
:aw
pix("hills/hills_n_s.png")
walk(0)
:ax
pix("hills/mine_n.png")
walk(1)
Action
move("level2.txt", 4, 8)
hero("hero_s")
:ay
pix("hills/hills_n3_w.png")
walk(0)
:az
pix("hills/mine_s.png")
walk(1)
:aA
pix("hills/hills_n.png")
walk(0)
:aB
pix("hills/hills_e_w.png")
walk(0)
:aC
pix("tree_left2.png")
walk(1)
:aD
pix("tree_center2.png")
walk(0)
:aE
pix("tree_right2.png")
walk(1)
:aF
pix("hills/hills_n2_e_double.png")
walk(0)
:aG
pix("double_tree2.png")
walk(0)
:aH
pix("small_tree_right.png")
walk(1)
:aI
pix("grass.png")
walk(1)
if(var("gold_level1.txt_0"), "=", 0)
	addpix("items/gold.png")
endif
Action
if(var("gold_level1.txt_0"), "=", 0)
	if(find("gold", 5), "=", 1)
		set("gold_level1.txt_0", "=", 1)
		delpix("items/gold.png")
	endif
endif
:aJ
pix("stones.png")
walk(1)
:aK
pix("small_tree_bottom.png")
walk(1)
:aL
pix("hills/hills_n2_e.png")
walk(0)
:aM
pix("mixed_flowers.png")
walk(1)
:aN
pix("small_flowers.png")
walk(1)
:aO
pix("small_blue_flowers.png")
walk(1)
